Convert a user frame to a 4x4 transformation matrix.
Version history
0.1.0
 
deGroot
Changes
Added:
- initial version
Overview
kind | name | type | default | comment |
---|---|---|---|---|
in_out | UserFrame | MLxAppDataUserFrame | input: user frame data. Supports both UserFrameType=0 (X/Y/Z/Rx/Ry/Rz) and UserFrameType=1 (ORG/XX/XY) | |
in_out | Result | MLxMatrix | output: resulting 4x4 transformation matrix |
Details
UserFrame
MLxAppDataUserFrame
Used as input
user frame data. Supports both UserFrameType=0
(X/Y/Z/Rx/Ry/Rz) and UserFrameType=1
(ORG/XX/XY).
Result
MLxMatrix
Used as output
The resulting 4x4 transformation matrix.
Implementation
Snippet of the function call:
MLxxUserFrameToMatrix(
UserFrame := ,
Result := );